Due to the long render times, at this point my Utopian environment does not have any fully rendered footage, and as such here is a playblast of most of the scene sans the third room due to time constraints. The currently noted issues with this scene are a couple of odd camera angles which need to be tweaked by next week.
In a nutshell, my project is an environment study using Autodesk Maya to create two conflicting visions of the future. One being Utopian, and the other being Dystopian. Ideally during the exhibition, Both fly-throughs will be played simultaneously next to each other.
After finishing the majority of the work I’ve begun testing renders, this scene is currently missing the last room of the environment as the renders had not yet finished, that section includes the viewers entrance into the room seen in the hallway and the subsequent flythrough of that room. Currently the noted issues with the scene are lighting in the hallways, and a couple odd camera hiccups.
Just need to add Lighting from the windows and tweak some textures
Still working on Textures and Lighting for this room, and I am also having a hard time deciding what to add to the room without making it feel cluttered.
I am having a very hard time making the lighting work in my Utopian scene, but here is the progress so far.
After raising the sampling and changing a couple other settings the Lab looks a bit prettier, but my render time was horrendous so there’s a new problem I’m going to have to figure out.